Dane Willacker
aka Danejw
AI + XR Developer
Based in Hawaii, Dane Willacker is an independent AI + XR Developer harnessing artificial intelligence and virtual/augmented reality to create innovative immersive experiences and development tools. With a background in XR development, a passion for human-computer interaction, and over a decade of software development experience, his work spans XR games, AI-driven applications, and open-source tools aimed at empowering the indie developer community and pushing creative boundaries.
Skills & Technical Proficiencies
Extended Reality (XR) Development
Expert in Unity 3D real-time engine and C# programming for VR applications. Experienced with platforms (Oculus Quest, Rift), 3D environment design, interaction mechanics, multiplayer/social VR, emphasizing user immersion and comfort.
Artificial Intelligence Integration
Proven ability to ship real-time AI systems in XR, voice, and companion apps. Integrates ML agents (Unity ML-Agents), conversational AI (OpenAI GPT), voice recognition (Whisper), and develops AI companions & generative content tools.
Game & Tool Development
Skilled in rapid prototyping & game jams (entertainment & serious apps). Develops custom Unity tools/plugins/editor extensions. Contributor to open-source projects like Open Brush (Google Tilt Brush fork).
Web & Software Engineering
Full-stack deployment of web applications and services (e.g., SongTailor web app, community sites). Proficient in Git/GitHub (44+ repositories) and collaborative development.
Technologies & Tools
Projects
Fun VR Projects
Fireside (VR)
Social VR experience for mental health discussions around a virtual campfire (DeepWell DTx Global Game Jam 2022). Enables anonymous sharing in a safe metaverse space. Co-developed with Eunoia Collab, implementing multi-user features and guided meditation.
Experience
XR Developer
Remote
Leads the design and development of VR applications and games. Delivers multiple prototypes and immersive experiences, integrating advanced AI where applicable. Involves full-stack game development (Unity/C#), VR hardware optimization, and project oversight from concept to release.
Lead Developer – Universe VR
Remote
Headed the development of internal tools and simulation systems for Universe VR, an organization dedicated to advancing VR game development education. Focused on building scalable solutions to support K–12 learning initiatives across Newark, NJ and Mexico, enabling accessible, high-quality VR experiences in educational environments.
Independent Developer & Collaborator
Remote / Various Teams
Frequently collaborates on external projects and game jam teams (e.g., Eunoia Collab, EmpressVR, Bad Golf Hawaii, Sockoe, VR jam entries). Self-driven learning background and contributor to open communities. Adept at teamwork in remote, cross-functional groups and mentoring others in XR development.